POV-Ray : Newsgroups : povray.general : Feature Request: Textures as a function of distance (?) : Feature Request: Textures as a function of distance (?) Server Time
1 Aug 2024 08:19:30 EDT (-0400)
  Feature Request: Textures as a function of distance (?)  
From: mwhidden
Date: 15 Dec 2005 11:35:00
Message: <web.43a19ad523905be9c739b8ad0@news.povray.org>
Would it make any sense to allow multiple textures to be specified on an
object, where the texture selected is a function of the distance of the
surface to the camera? Similar to MIP mapping on scanline renderers -- so
that my gorgeous wood floor texture (yeah right!) can switch to a plain
brown pigment with no normals when it is far from the camera.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.